hmliner.blogg.se

Xcom 2 review
Xcom 2 review











  1. Xcom 2 review full#
  2. Xcom 2 review series#

It can be tough dealing with the angles the aliens (and even you) can shoot at. Or how I think twice now before running up on a Muton to go toe to toe, no matter how awesome my sword-swinging ranger is. Like when I learned the hard way that roofing material can take enemy ordnance, catch fire, then rapidly degrade and collapse, dropping my rooftop sniper three stories to her death. There are teachable moments all along the path to victory. Like when a rookie rifleman was able to extract my bleeding-out squad captain, under heavy fire, climbing three stories up to an extraction point. Emergent stories that play out, round by round, on the battlefield. And your chief engineer is both emboldened and humbled by her father’s legacy she’s protecting and building upon. It helps that your chief science officer talks to you about science like he’s explaining the steps Arnold Schwarzenegger took to face off against Predator. We’re dealing with science fiction here, and there’s brains behind the writing. While mission logs are short and sweet, your chief officers often have verbose write-ups. But there’s another reward for pulling through a stage that had you reload half a dozen times, too. There’s reward in blazing through a stage on your first try.

Xcom 2 review series#

Sometimes you’ll hate knowing that this is what makes the XCOM series so beautiful and so painful. Sometimes you’re going to get locked down by enemies in a way that’s inescapable. Sometimes you’re going to miss that shot that has a 95 percent chance of success. But sometimes-sometimes-the dice just aren’t going to roll in your favor. You can nail a shot that was so slim you shouldn’t have even attempted it. You can be a brilliant tactician, and that certainly pays off. Well, probably the last XCOM made me do that, too. I can’t remember the last game that made me “save scum” my way through levels like this. The no-joke tactics from the bad guys make you take risk after unadvisable risk. Very rarely will you get to inch forward in safety. It makes it so it’s very hard to get comfortable. Or eight turns to secure some mission-critical intel. You’ll have 12 turns to get a VIP to an extraction point. To stress out your tactics even more, there’s something of a countdown timer to almost each and every mission. A few times I’d only see a health bar on an alien when I should have line of sight on everything that alien is doing. Maps with multistory buildings have a thing or two to learn about getting out of the camera’s way. There’s a little chop to the cutscenes, and a little chop to the cinematic camera that follows your soldiers on the move. Aside from enemies and allies unintentionally popping in and out graphically, XCOM 2 does a great job of giving you moment-to-moment situational reports.īut those graphics are indeed hitching, here and there. You need to be cognizant of where the fog of war makes you lose sight of your targets.

Xcom 2 review full#

Where you’ve got half cover, where you’ve got full cover, and where you’re flanks are exposed. You need to know where you stand at all times. Three is the one you’ll get cozy with real quick: the tactical, boots-on-the-ground, attain-every-objective, shoot-every-alien playing field. Two is the Avenger, a mobile command center, a former alien vessel that you’ve commandeered, giving you a 2D crosscut view of the rooms you’ll build into a base proper. One is that satellite view, the one where you’re looking at a projection of the Earth, where you define your overarching strategy. Instead of operating across the planet with the weight of every single government agency behind them, XCOM 2 leaves you, Commander, in charge of a now-mobile command center, operating from the fringes of society, working from the shadows, and striking with guerilla tactics and efficiency. So in XCOM 2, the aliens rule the world.īut a limping fragment of the original XCOM still exists. The aliens then took over government and military functions worldwide. The global defense network that was meant to repel an alien invasion failed. It’s because 20 in-game years ago, XCOM lost. You’re probably wondering why you’re here, Commander.

xcom 2 review

XCOM is back, ladies and gentlemen-and boy does it feel good. It’s never spoken out loud, but it’s written on their symbol, and it’s written onto the hearts and minds of your soldiers, scientists and engineers. “Vigilio Confido.” I am watchful I am relied upon.













Xcom 2 review